A Comparison of Seven Story Paradigms: ®Dramatica® Syd Field Michael Hauge Robert McKee Linda Seger John Truby Christopher Vogler
A Comparison of Seven Story Paradigms:
®Dramatica® Syd Field Michael Hauge
Robert McKee Linda Seger John Truby Christopher Vogler
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Brothers® Inc. 138 N. Brand Blvd. #201
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2. How and Why Dramatica is Different from
Other Story
Paradigms
by Chris
Huntley
I spent
nearly sixteen years avoiding reading anything of substance by (Hollywood)
story theorists such as Syd Field, John Truby, Christopher Vogler, Robert McKee
and others. As co-creator of the Dramatica theory of story, I didn't want to
influence my development of Dramatica so I avoided direct interaction with
competing theories.
In 2006 I
decided to lift my self-imposed ban. I figured my understanding of Dramatica
was mature enough that I didn’t have to worry about "contaminating"
it by exposure to the competing theories. It was past time that I figured out
how other story theories are similar and dissimilar to Dramatica, why they are
different (assuming they are), and what those similarities and differences
mean.
Originally
written as a series of articles, I’ve reworked my findings into this single
paper. I’ve divided the results into four major topics of comparison: Story Through-lines;
Hero, Protagonist, and Main Character; Character Growth and Resolve; and Plot
Structure. I’ve also included an overview of the source materials, some initial
observations, and a summary at the end. I’ve tried to be as objective as I can
and I’m always interested in feedback and notices of errors and omissions.
Contact information is provided at the end.
RESOURCE
MATERIALS
There are
dozens of “how to” books on story structure, especially in the screenwriting
field. I chose to compare the Dramatica theory of story with the story
paradigms of six popular writing gurus: Syd Field, Michael Hauge, Robert McKee,
Linda Seger, John Truby, and Christopher Vogler. Each has written books and
lectured widely on the subject of story and story structure. The following describes
my research for each author’s work with a few personal comments added.
SYD FIELD: I watched Syd Field's
video, "Screenwriting Workshop." It's well made for a talking head
instructional video though the opening music is cheesy. Syd comes across as warm
and authoritative. He gives good writing advice.
MICHAEL HAUGE: I watched the DVD,
"The Hero's 2 Journeys," by Michael Hauge (Writing Screenplays That
Sell) and Christopher Vogler (The Writer's Journey). The production values of
this DVD were fair. Having these two story guys working together was very
interesting. Their story paradigms appear to be very different but are
surprisingly compatible. Both Hauge and Vogler are good speakers and
communicators.
ROBERT McKEE: I read Robert McKee’s
book, “Story.” It’s a good book with lots of great story examples. His
“Chinatown” example of writing from the inside out is brilliant (pp 154- 176)
and shows his writing technique to its best advantage. There is no question
that McKee loves story, knows film and theatre intimately, writes well,
understands screenwriting as a specialized form, and has a lifetime of
experience to back up his writing advice. In many ways, “Story” is
inspirational. I recommend reading this book, especially if you are a
screenwriter.
LINDA SEGER: I read her seminal book,
“Making A Good Script Great,” (Seger, 1984) and read sections of two of her
other popular books, “Creating Unforgettable Characters” (Seger, 1990), and
“Advanced Screenwriting: Raising your Script to the Academy Award Level”
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2007 Write Brothers, Inc.
How and Why
Dramatica is Different from Five Other Story Paradigms 3.
(Seger,
2003). Linda Seger’s greatest strengths are in her methods of getting to the
heart of an author’s intent and her understanding of storytelling
techniques—what a writer wants to say and how to express it effectively. She
uses real world examples and has lots to say about writing, most specifically
about writing screenplays. She is also one of the few well- known women in a
predominantly male industry.
JOHN TRUBY: For John Truby, I read
through my business partner’s class notes of Truby’s basic story structure and
advanced screenwriting workshops. These were compiled into fifty- one typed
pages. Truby’s workshops go far beyond story structure but the notes were more
than sufficient for me to get the gist of Truby’s story paradigm. Truby has
some great descriptions of storytelling conventions in various genres.
CHRISTOPHER VOGLER: I read Christopher
Vogler's book, "The Writer's Journey" (2nd Edition). Chris Vogler has
an engaging writing style and strong command of the English language. He goes
out of his way to give credit where due and provides appropriate caveats for
exceptions and rules. It seems honest, direct, and sincere. And, it goes into
greater depth than the "The Hero's 2 Journeys" DVD. The greatest area
of expansion over the DVD is discussion of his character archetypes.
DRAMATICA: I used, “Dramatica: A New
Theory of Story,” Special Tenth Anniversary Edition, by Melanie Anne Phillips
and Chris Huntley (Write Brothers, 2004) as my source for most of the Dramatica
material. As co-author of the book and co-creator of the Dramatica theory of
story, I was familiar with the material already.
INITIAL
OBSERVATIONS
Though the
six non-Dramatica story paradigms I studied are different in their specifics, I
was surprised to find that most more or less fit into one of two broad
categories. The first category I call the post-Aristotelian story paradigm.
This category finds its roots in the work of Lajos Egri (The Art of Dramatic
Writing!) who significantly expanded the function of Character in story beyond
Aristotle’s Poetics. Its adherents include Syd Field, Michael Hauge, and Robert
McKee. The second category I call The Hero’s Journey story paradigm and finds
its roots in adaptations of Joseph Campbell’s work (Hero with a Thousand
Faces). Its devotees include John Truby and Christopher Vogler. Linda Seger
falls mostly into the first category, but acknowledges and incorporates the
concepts of the hero’s journey as one of several “myth” forms a story may use.
By contrast,
Dramatica does not fall neatly into either category. It appears to be a much
broader story paradigm—one that encompasses elements from both categories and
then some.
Another generalization
is that each of the non-Dramatica story paradigms assumes your story has a Main
Character (or Hero) who Changes and is also the Protagonist in a story with a
happy ending (Success/Good). With Seger the exception, lip service was given to
the idea of steadfast main characters. These structural elements seemed
somewhat rigid and overly specific. I assumed that there was more to their
understanding of story, so I dug further.
While reading
“The Writer’s Journey,” I was surprised that many of Vogler's observations
about character and the hero's journey "felt" right. Specifically,
Vogler discussed the "meaning" of certain archetypes or events in the
story and how they correlate to "meaning" in the real world. So much
of it sounded good and useful, but I also saw all the conditions where those
observations didn't hold up—places where too many assumptions are made, such as
the nature of a Hero. Vogler bends over backwards to illustrate exceptions to
the Hero definition. So many that they seem to void any sense of
"rules" to go by. But that's not what really bothered me.
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4. How and Why Dramatica is Different from Other Story Paradigms
What bugged
me was that there seemed to be some "Truth" to his observations about
character and plot. These truths didn't contradict Dramatica so much as suggest
deficiencies in the Dramatica theory. It wasn't until I was talking this over
with someone that I had an "aha" moment of clarity. I related how
Vogler talked about what elements in a story meant. That's when it clicked.
An early
axiom determined in the development of the Dramatica theory was this: If you
look for meaning in your story, you cannot predict how to put your story
together. If you want to predict how to put your story together, you cannot
know what your choices will mean. In other words, you can try to find meaning
in a work OR you can predict how to put it together—but not at the same time
from within the same context. Why? The short answer is that we use one as the
given in order to evaluate the other. When looking for meaning, we assume a
particular story structure. When looking for structure, we assume a particular
meaning (author's intent). It's tied to the same reason we can see light as
particles and waves, just not at the same time within a single context. One
aspect defines the basis for the other. Story structure provides the basis for
seeing meaning in the story. Meaning provides the basis for understanding and
manipulating structure in a story.
In other
words, meaning is tied to the audience's experience of the story while
structure is tied to the author's perspective of the story. The audience
perspective allows a synthesis of the underlying story elements to discover its
"meaning." The author's perspective assumes a given meaning (author's
intent) and allows manipulation of the arrangement of the story's structure and
dynamics. Using the appropriate context is important.
For example,
Robert McKee approaches story from the audience’s perspective whereas Dramatica
approaches it from the author’s perspective. McKee speaks of author and
audience but always with an eye on the story’s meaning—a view only available to
someone looking at story from the inside. This view is great for understanding
audience reception but limited when trying to fix story structure problems. In
this regard McKee is in the same boat as Syd Field, Christopher Vogler, Michael
Hauge, Lajos Egri and probably most all other story mages.
One major
difference between Dramatica and more traditional story theories seems to be
this:
Dramatica works with story from the
objective author's view that allows writers to clearly manipulate elements of a
story's structure. From this author's perspective, it is difficult to find the
meaning of specific author's choices.
Many other story theories work with
story from the subjective audience's view that allows writers to see the
meaning of flow and elements of the story. From this audience's perspective, it
is difficult to predict which story elements are essential and how they should
go together.
In retrospect
this seems obvious. I've known that many story gurus developed their ideas from
examining lots and lots of stories. I know Dramatica WASN'T created that way—we
developed the theory by identifying the underlying story rules and elements
existing in all stories1. All it took was recognizing the
difference in perspective (audience vs. author) and the difference in intent
(meaning vs. prediction) to understand how Dramatica is fundamentally unlike
the other story paradigms.
So the
question was how this difference in perspective manifested itself in
understanding the nature of Story.
1 The Dramatica theory posits that
stories are models of human psychology, specifically metaphors for the
mechanisms of a mind attempting to resolve an inequity.
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2007 Write Brothers, Inc.
How and Why
Dramatica is Different from Five Other Story Paradigms
5. STORY THROUGH-LINES: A key concept in Dramatica is that all complete stories
have four separate but interrelated storylines that are present from the
beginning to the end of the story called Through-lines. This differs from Syd
Field, Michael Hauge, Robert McKee, Linda Seger, John Truby, and Christopher
Vogler who, each in his or her own way, describe at most two essential
storylines.
In simplified
terms:
Syd Field describes a dramatic
structure he calls The Paradigm, which is a plot structure with a Main
Character woven in.
Hauge describes two through-lines as
the Outer Journey (plot) and the Inner Journey (journey to fulfillment for the
Hero).
McKee describes two through-lines
blended together—collectively called The Quest and the Central Plot.
Seger describes an "A Story"
or “story spine” as the major thread of a story coupled with Main Character
development.
Truby describes two through-lines
blended together in his “22 Building Blocks” of story (which is an expansion of
his 7 Major Steps in Classic Structure). These two through-lines are similar to
Vogler’s hero’s inner and outer journeys.
Vogler describes two through-lines as
the Hero’s Journey and the Hero’s Inner Journey. The two through-lines found in
each of the other story paradigms correlate to two of Dramatica’s
four through-lines:
The Overall Story Through-line (the
objective, “big picture” thread) closely resembles Vogler’s Hero’s Journey,
Hauge’s Outer Journey, much of Field’s plot structure, McKee’s Central Plot,
Seger’s story spine or ‘A Story,’ and the Desire part of Truby’s 22 Building
Blocks.
The Main Character Through-line (the
character through whose eyes the audience experiences the story) closely
resembles Vogler’s Hero’s Inner Journey, Hauge’s Inner Journey, Field’s main
character development, McKee’s The Quest, Seger’s main character development,
and the Need part of Truby’s 22 Building Blocks.
The two
Dramatica through-lines not clearly defined, not deemed essential, or just
plain absent in the other story paradigms are:
The Impact Character Through-line—The
character whose alternative perspective forces the Main Character to address
his personal issues.
The Main Character vs. Impact
Character (MC/IC) Through-line—The relationship between the main and impact
characters that counters the objectivity of the Overall Story through-line by
adding a passionate, subjective perspective.
It is
inaccurate to say these two through-lines are altogether absent from the other
story paradigms. Here’s what each seems to offer:
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6. How and Why Dramatica is Different from Other Story Paradigms
Field doesn’t adequately describe
anything identifiable as either the Impact Character through-line or the MC/IC
relationship through-line.
Hauge has
bits of the Impact Character blended into his Nemesis and Reflection
characters. One function of the Reflection character is to reveal the Hero’s
inner conflict. A function of the Nemesis character is to embody the Hero’s
inner conflict. His Romance character implies a relationship through-line—and
by extension an Impact Character—but only appears in stories with romantic
relationships.
Seger’s “B
Story” subplot is similar to (but not the same as) Dramatica’s Main Character
vs. Impact Character (MC/IC) Through-line. Where Dramatica’s MC/IC through-line
describes an essential emotional component of the story specific to the
relationship between the Main Character and the Impact Character, Ms. Seger’s
relationship subplots include any important relationship explored in the story
(e.g. according to Seger, Tootsie has five subplots [“Making a Good Script
Great, p. 38]). Seger’s catalyst character loosely resembles Dramatica’s Impact
Character (IC) Through-line. The idea of the Seger’s catalyst character is
sound, but Seger’s description of its development is limited and overly
generalized.
McKee’s
“Quest” is really a blend of what Dramatica calls the Overall Story through-line
and the Main Character through-line. McKee calls the Overall Story the
protagonist’s Quest for his conscious desire, and the Main Character through-line
as the protagonist’s Quest for his unconscious desire. He sees relationship through-lines
(e.g. romances) as non-essential subplots separate from the Quest/Central Plot.
So, like the other paradigms, McKee sees two threads of a single Central Plot,
not four. BUT—McKee is aware that there are at least three areas in which a
character finds conflict. He calls them Inner Conflicts, Personal Conflicts,
and Extra-personal Conflicts.
Implied in
McKee’s three levels of conflict are the makings of three of the four through-lines.
I say “implied” because the through-lines are neither deemed essential nor
explicit. They are presented as a set of writer’s tools available to create
conflict for his characters. The Inner Conflicts are those associated with
Dramatica’s Main Character through-line. The Extra-personal Conflicts are those
associate with Dramatica’s Overall Story through-line. The Personal Conflicts
are a strange blend of Dramatica’s Impact Character through-line and Main
Character vs. Impact Character relationship through-line. McKee lumps friends,
family, and lovers in the Personal Conflicts level and describes them by their
relationship to the Innermost Self. He obviously recognizes the importance of
the MC/IC Relationship through-line but can’t seem to separate it from the Main
Character (I) perspective. His writer’s instincts are on target, he just
doesn’t describe how they all fit together objectively. That’s the disadvantage
of analyzing and creating stories from the audience’s perspective.
Truby identifies
an Impact-like character in his Opponent. However, his Opponent character is
intimately tied to functions of an antagonist in the Overall Story through-line
that limits its flexibility. Truby understands the importance of the special
relationship between the Hero and the Opponent, but does not describe or imply
the need for a special through-line for this relationship for the duration of
the story.
Vogler’s
character Archetypes may embody aspects of the Impact Character, but their
functions in the story may or may not correspond to the functions of the Impact
Character. Vogler describes many relationships between the Hero and the other
characters in the story, but none is specific enough to constitute a MC/IC through-line.
Stories
without an Impact Character through-line and Main Character vs. Impact
Character relationship through-line feel incomplete for a number of reasons:
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2007 Write Brothers, Inc.
7. How and Why Dramatica is Different from Five Other Story
Paradigms
It is the Impact Character that forces
the Main Character to address his personal issues. The Impact Character
represents an alternative way to resolve the Main Character’s problems and as
long as it is around the Main Character cannot ignore it. So, to get the Main
Character to deal with his personal problems, the Impact Character needs to be
present (in some form or another) for the entire story. No Impact Character through-line—no
realistic Main Character growth.
The Main Character vs. Impact
Character (MC/IC) relationship through-line provides the “passionate”
perspective in the story. Whether the relationship is romantic, professional,
familial, or otherwise, the conflicts in the relationship provide an emotional
connection for the audience. Without the MC/IC through-line, the story lacks
heart.
As a theory
of Story, Dramatica offers an explanation for why a story has four through-lines
and not one, two, three, five, seven, or any other number. Here’s the nutshell
version:
Dramatica
defines a story (grand argument story) as an analogy to a human mind trying to
resolve an inequity. In other words, stories are fictional representations of
problem solving.
There are
four perspectives available to everyone while trying to identify and resolve
troubles. In our own lives:
We can experience firsthand what it is
like to have a personal problem (the “I,” Main Character perspective).
We can experience firsthand what it is
like for someone to have an alternative viewpoint on a problem (the “you,”
Impact Character perspective).
We can experience firsthand what it is
like to have a troubled relationship (the “we,” MC/IC perspective).
BUT, we CANNOT experience firsthand
what it is like to stand outside ourselves and objectively see how we’re
connected to a problem (the “they,” Overall Story perspective).
On the other
hand, in other people’s lives:
We CAN experience firsthand what it is
like to stand outside of them and objectively see how they’re connected to a
problem (the “they,” Overall Story perspective).
We can experience firsthand what it is
like to have a troubled relationship with them (the “we,” MC/IC perspective).
We can experience firsthand what it is
like to have an alternative viewpoint on a problem (the “you,” Impact Character
perspective).
BUT, we CANNOT experience firsthand
what it is like to be in that person’s troubled shoes (the “I,” Main Character
perspective).
Stories have
four through-lines because that’s the number of unique perspectives we can
experience firsthand in real life. Within the context of our own lives we can
see three directly and one indirectly. Within the context of other people’s
lives we can see a different set of perspectives directly and a different one
indirectly. In real life, we never get the whole picture.
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8. How and Why Dramatica is Different from Other Story Paradigms
Here’s an
amazing thing about grand argument stories: Complete stories provide an author
and audience all four perspectives within the single context of the story. They
give us something we cannot get in real life. And THAT’s one of the reasons why
audiences can watch or listen to a story over and over. Even after the
storytelling has gone stale, stories give the audience an experience it cannot
have in real life. Stories without all four through-lines lose this special
quality and diminish their effectiveness in moving an audience.
HERO,
PROTAGONIST, AND MAIN CHARACTER
This brings
me to another way in which Dramatica is different from other story paradigms.
Syd Field calls the principle
character in a story the Main Character. The Main Character is driven by a
Dramatic Need (goal) and a strong point of view.
Robert McKee calls the principle
character in a story the Protagonist. “The PROTAGONIST has the will and
capacity to pursue the object of his conscious and/or unconscious desire to the
end of the line, to the human limit established by setting and genre.”
Linda Seger calls the principle
character in a story the Main Character: “The main character is the
protagonist. This is who the story is about. This is the person who we’re
expected to follow, to root for, to empathize with, to care about. Almost
always it’s a positive figure. It’s the hero of the story...” [Making a Good
Script Great, p 161].
John Truby calls his principle
character the Hero. The Hero has an internal journey to satisfy an inner Need
and an external journey to achieve his Desire.
Both Vogler and Hauge call the
principle character in a story the Hero. The Hero goes on two parallel
journeys: The Outer Journey (plot) and the Inner Journey (a journey of
fulfillment).
Dramatica
separates the concept of the character that leads the efforts to achieve the
Story Goal (protagonist), from that of the character through whose eyes the
audience experiences the story on a personal level (Main Character).
The Protagonist is one of many
Objective Characters in the Overall Story through-line. The objective
characters are defined by their function in the Overall Story through-line. For
example, an archetypal protagonist represents the motivation to pursue and
consider the goal and problems. Other objective characters in the Overall Story
through-line include archetypes such as the antagonist, the sidekick, the
skeptic, and others.
The Main Character is a Subjective
Character and gives the audience a personal view inside the story. It is
through the Main Character’s perspective that the audience gets the first
person (I), “This is what it’s like to have personal problems” experience. The
other principle Subjective Character is the Impact Character who consciously or
unconsciously challenges the Main Character’s world view by offering an
alternative way of seeing or doing things.
One advantage
to separating the Main Character from the Protagonist is to be able to work
with the Main Character and Overall Story through-lines separately. Here’s a
simple example:
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2007 Write Brothers, Inc.
How and Why
Dramatica is Different from Five Other Story Paradigms 9.
Let’s say the
Overall Story Goal is to find the Holy Grail. Bob is the protagonist leading
the efforts to find it. Fred is the antagonist and wants the Holy Grail to
remain hidden at all costs. We also have Sally, Bob’s assistant and sidekick,
and Angela, Fred’s skeptical sister.
So, who is
the Main Character? Anybody we want.
Following
storytelling convention, we would make protagonist Bob the Main Character. A
“hero” is typically both the Main Character and Protagonist, among other
things. Perhaps we want to get the
personal view from “the other side” and make skeptical sister Angela the Main
Character. We might want to go the Sherlock Holmes route and make the sidekick,
Sally, the Main Character—a la Watson in the Sherlock Holmes books. Or we might want to pick the antagonist as
the Main Character. By separating their “objective” functions from their
“subjective” functions, Dramatica lets you go beyond the confines of
storytelling conventions. And that is the simplest advantage of separating the
two.
Though
connected, each Dramatica through-line has unique story elements and dynamics.
CHARACTER
GROWTH AND RESOLVE
Character
change is a major element of most story paradigms. Syd Field says there are
four major qualities that make a good character:
Dramatica Need—What does the Main
Character want to gain, get or achieve? Strong Point of View—The way the Main Character views
the world Attitude—The Main Character’s manner
or opinion CHANGE—Does your Main Character change
during the course of the story?
Robert McKee
sees change as an essential part of a protagonist [Main Character]: “Character
Arc—The finest writing not only reveals true character, but arcs or changes
that inner nature, for better or worse, over the course of the telling.”
[Story, p 104]
Christopher
Vogler sees change as an essential part of the hero’s journey: “CHANGE—Heroes
don’t just visit death and come home. They return changed, transformed. No one
can go through an experience at the edge of death without being changed in some
way.” [The Writer’s Journey, p 160]
Michael Hauge
describes the hero [Main Character] change as an inner journey of fulfillment,
a character arc from fear to courage. This is a journey from the hero’s
identity—the character’s protective mask; his sense of self—to the hero’s
essence; the truth of the character after all of a character’s identity is
removed.
Linda Seger
describes character development in terms of a Character Spine and a
Transformational Arc.
John Truby
describes how the hero must undergo a change (self-revelation) during the
Battle step in the Classic Structure. According to Truby, self-revelation
strips away the hero’s façade and is the most heroic thing a hero does.
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10. How and Why Dramatica is Different from Other Story Paradigms
Dramatica
treats character change a bit differently. For one thing, Dramatica makes a
distinction between a Main Character’s personal growth and his resolve. Here’s
the distinction between growth and resolve:
Character Growth: In order for a
character to change or remain steadfast, a character needs to be able to
distinguish between the source of conflict and its symptomatic effects. The
character is “blinded” from seeing both by either being too close or too far
from the problem. The character growth brings the character to the point where
all options are visible to the character. Character growth is akin to a
“character arc.”
Character Resolve: Once a character
has grown, it can stay the course (remain steadfast) or radically alter its
perspective (change). Character Resolve is not a value judgment, nor is it a
description of what could or should have happened. Identifying a character’s
resolve is simply determining whether the character’s perspective is
fundamentally the same or different.
Syd Field’s
paradigm only allows for Change Main Characters and does not do much to
describe different types of growth necessary to change the character, only that
growth must occur for the character to change. He suggests there is an event in
the main character’s life that emotionally parallels and impacts the story. He
calls this, “The Circle of Being.” This traumatic event happens to the main
character when he is twelve to eighteen years old. Change, then, is the
emotional resolution of the emotional scar. His paradigm does not leave much
room for steadfast main characters.
Robert
McKee’s paradigm equally emphasizes main character growth (i.e. Character Arc)
and a main character resolve. Though McKee’s descriptions of the forces that
drive a character’s growth seem more sophisticated than Field’s, he ends up in
the same place: a Change Main Character. There is either no room for steadfast
main characters in his paradigm or they exist outside its boundaries. Either
way, I could not find references to steadfast main characters in Robert McKee’s
“Story.”
Both
Christopher Vogler and Michael Hauge describe the main character’s growth as
the Hero’s Inner Journey. Like the others, they inexorably tie the main
character’s resolve (Change) to the journey (growth). In their DVD, “The Hero’s
2 Journeys,” Vogler acknowledges that some heroes remain steadfast but does not
describe how this might fit or alter the hero’s journey.
Not
surprisingly, John Truby’s paradigm follows Joseph Campbell’s “Hero’s Journey”
and sees change as a component of a “good hero.” Accordingly, Truby says true
character change involves the challenging and changing of the hero’s basic
beliefs, which lead to new moral actions. Character’s growth is made part of
the story structure, but leaves no room for deviation from an ultimate,
self-revelatory change. Steadfast heroes are not an option.
Seger’s
character spine “is determined by the relationship of motivation and action to
the goal” [Making a Good Script Great, p110]. This
may describe character growth depending on other factors. My interpretation of
Seger’s intent is that the character spine is part character growth and
partially a description of the efforts of a protagonist trying to achieve the
Story Goal. Seger’s transformational arc describes when a character “comes to
the story with certain attitudes, actions, and emotions, and leaves the story
having made changes on each of these levels.
These changes
create the beats which make up the transformational arc” [Making a Good Script
Great, p 147]. This probably describes more of the character growth, but definitely
describes a change character. I was happy to see that Seger acknowledged
steadfast main characters.
Many great
stories involve characters that remain steadfast against all efforts to change
them. Moreover, the fact that they “stay the course” is an essential component
of each story’s message.
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2007 Write Brothers, Inc.
11. How and Why Dramatica is Different from Five Other Story
Paradigms
Imagine Job
in the Old Testament of the Bible telling God he’s had too much and is throwing
in the towel, or Dr. Richard Kimble in "The Fugitive" giving up his
search for the one-armed man and heading off to Bermuda. Both might work as
stories but their meaning would be changed considerably. To tell the stories
successfully, each would be constructed differently from the originals so that
the character growth naturally led to the new character resolve.
How is a main
character’s growth affected by the character’s resolve?
The answer is
simple and significant:
Change Main Character Growth: A change
main character comes to the story with pre- existing “baggage” in the form of
justifications (inner walls) that blind the character to his personal problem.
Whether you call the baggage the character’s problem (Dramatica), wound
(Hauge), inner problem (Vogler), unconscious desire (McKee), Circle of Being
(Field), motivation (Seger), or Need (Truby), the main character comes to the
story “fully loaded” and ripe for change. Each act describes the tearing down
of the justifications that hide the main character’s personal problem from his
direct awareness. Once the character has grown enough to see beyond the
justifications and recognize the true nature of his personal problems can he
then fundamentally alter his worldview (change).
Steadfast Main Character Growth: A
steadfast main character generally starts off at the beginning of the story
with everything in balance. An external force disrupts this balance and the
main character responds by committing to a method of restoring balance. Each
act describes the main character’s efforts to reinforce his commitment as
external forces grow and change. Once the character has reached the edge of his
breaking point—when the limit of his efforts to reinforce his motivations match
that of the maximum external pressure to alter course—he makes one last
commitment and forms a justification that blinds him from his initial choice of
action. In this way he remains steadfast in his resolve.
By allowing
for Main Characters who change and Main Characters who remain steadfast,
Dramatica opens up the story world to the other half not adequately explained
by other paradigms. These include steadfast main characters such as Romeo in
“Romeo and Juliet,” Jim Starke in “Rebel Without A Cause,” Jake Barnes in “The
Sun Also Rises,” Clarice Starling in “Silence of the Lambs,” and Jake Gittes in
“Chinatown.”
By separating
character growth from character resolve, Dramatica lets you determine both
where your character goes and how he gets there. This gives authors flexibility
in forming their stories. It also better represents the choices we have in real
life and therefore brings greater verisimilitude to an audience’s story
experience.
Unlike the
other non-Dramatica paradigms, Seger allows for character growth and character
resolve. Her film examples are excellent and varied. However, their value in
story construction is limited because her descriptions of how to implement them
are too generalized. This is further complicated by Seger’s interlocking of the
functions of the protagonist with the perspective of the main character.
PLOT
STRUCTURE
Plot
structure is the temporal backbone of a story. Stories need plot structure to
hold them together. Story paradigms need plot structure to explain how to
create plots for stories and how to recognize and fix plot problems. A simple
plot structure supports a simple plot. A complex plot structure supports
complex plots. An ideal plot structure supports both simple and complex plot
structures.
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12. How and Why Dramatica is Different from Other Story Paradigms
Comparing
different plot structure paradigms is both easier and more difficult than I
expected. There are a lot of similarities between the various plotting systems,
as well as areas of difference. I chose not to do an exhaustive comparison.
Instead, I chose to focus on the one area each story paradigm manages to
integrate (one way or another)—Act Structure.
Here’s my
plan of attack: Begin
with a word about author and audience. Give a general overview of my findings about Plot. Show each system with some brief
descriptions. Share some initial observations and
comparisons. Evaluate Dramatica’s comparative
strengths and weaknesses.
A WORD ABOUT AUTHOR AND AUDIENCE
Human minds
are natural problem-solvers and pattern matchers. When something is missing, we
natur lly fill in the bl nks. (See what I mean? You filled in the blanks with
letters, didn’t you? But, you didn’t fill in the spaces between the words.) We
feel compelled to complete patterns when we notice they’re incomplete. If we
cannot adequately fill in the missing pieces, we hide the incomplete pattern
from our considerations. Literally, out of sight, out of mind. Hiding things
from us blinds us to them. These blind spots, however, can show up in our work
and create difficulties for us in our writing. That’s where external story
paradigms can help our writing. They remind us of how stories work—how they are
put together.
Every writer
wears several hats. Two important hats are that of author and audience. These
are very different roles and every writer plays both of them over the
development life of a story. The author is the story’s “creator.” He has
god-like knowledge and power to shape the story. The audience is the story’s
interpreter. It experiences the story as it is delivered even though the story
is colored by the audience’s biases and interpretive abilities.
The tools,
skills, and motivations of an author are different than those of an audience.
As “god” in the story universe, an author creates and arranges the various
story elements including characters, theme, genre, and plot. How the story is
put together communicates the author’s intent. Rarely a passive receiver, the
audience decodes the bits of story in an effort to uncover the author’s intent.
The audience also searches for meaning in the patterns found in and created by
the story.
Sometimes a
complete and sensible plot from the author’s perspective is incomplete and
confusing from the audience’s perspective. When the audience finds holes in the
story, it fills them from its own experience. When the holes are too big to
fill or the story pieces don’t fit together, the bond between author and
audience is broken. That’s when the writer, as author, needs help fixing the
story problems.
Which brings
us to the plot paradigms under consideration.
OVERVIEW
The seven
plot paradigms explored are Syd Field’s Paradigm, Robert McKee’s Central Plot
and The Quest, John Truby’s Twenty-Two Building Blocks, Christopher Vogler’s Hero’s
Journey,
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How and Why
Dramatica is Different from Five Other Story Paradigms 13.
Michael Hauge’s Six Stage Plot Structure, Linda Seger’s Story Spine, & and
Dramatica’s Act
Structure.
I’d like to
acknowledge that the plot paradigm examples I use here are simplifications of
the originals. The illustrations I use are designed to emphasize the
similarities, not the differences. I’ve chosen to give each paradigm the
maximum comprehensiveness while remaining true to the creator’s intent and
maintaining simplicity.
After
building illustrations for each of the plot paradigms I was surprised to see
how structurally similar they are to each other. While each is unique, it is
quite easy to make broad comparisons and point out Dramatica’s obvious
differences.
Most of the
paradigms conform to the four-act structure—four more-or-less equal segments.
Some systems define “acts” differently, but the pattern appears in most, even
if the segments are subdivided or labeled differently (e.g. Act I; Act II-Part
1; Act II-Part 2; Act III). The exceptions to the four-act structure are McKee,
Seger, and Truby. McKee and Seger use the more traditional three-act structure,
while Truby a heavily modified three-act form.
Looking at
the various plot paradigms, it’s easy to see how most of the paradigms only
explore two through-lines: an inner journey and an outer journey.
So, without
further ado, let’s look at the plot paradigms.
PLOT PARADIGM ILLUSTRATIONS Example 1: The Syd Field Paradigm.
Field’s
Paradigm is a four-act structure masquerading as a three-act structure. It
starts with a setup and inciting incident, has regular turning points in the
plot called “plot points” and “pinches” in the middles, and ends with a climax
and resolution. Though not apparent in the illustration, the Paradigm describes
both the external journey involving the attempt to achieve the story goal and
the internal journey of the Main Character.
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14. How and Why Dramatica is Different from Other Story Paradigms Example 2: Robert McKee’s Central Plot and The Quest
McKee uses
two different graphic examples to illustrate plot. The first is a simple linear
timeline called the Central Plot.
McKee’s
Central Plot is a modified three-act structure. It begins with an inciting
incident, proceeds with progressive complications, and ends with a crisis,
climax, and resolution. What is not shown is McKee’s system of using beats to
build scenes, scenes to build sequences, and sequences to build acts. His third
act is slightly shorter than the last act in the four-act structure examples.
The McKee second act picks up the extra time and is slightly longer than the
combined middle acts of a four-act structure.
The second
graphic McKee uses is called The Quest.
The Quest
describes the flow of conflict in a story. The + and - represent the positive
and negative tug-of-war of conflict in the backstory before the inciting
incident. The “spine” represents the “through-line” / timeline in the story.
The conscious and unconscious desires describe the drive behind the external
and internal journeys. The inner, personal, and extra-personal conflicts
represent the types of pressure put to bear on the protagonist/main character
as the story progresses. The conscious and unconscious objects of desire
represent the journeys’ goals.
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15. How and Why Dramatica is Different from Five Other Story
Paradigms Example 3: The Linda Seger Paradigm.
Seger’s Story
Spine (or “A Story”) is a straightforward three-act structure. It has a setup,
which starts with an image, establishes the story catalyst (inciting incident),
and raises the central question (goal). It has two major turning points in the
plot that separate Act One from Act Two and Act Two from Act Three, and ends
with a climax and resolution. Seger’s story spine allows for subplots that can
accommodate a relationship “B Story” and more.
Example 4:
John Truby’s Twenty-Two Building Blocks
A combination
of Joseph Campbell’s mythic structure and original work, Truby’s Twenty-Two
Building Blocks plot structure loosely conforms to a three-act structure. Truby
is a proponent of
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16. How and Why Dramatica is Different from Other Story Paradigms
the idea that
Plot is what Character does, and Character is defined by actions. As such, his
plotline is a combination of a Hero’s actions motivated by his internal Need
and an external Desire (goal). The actions of various Opponents and Allies
counterpoint the Hero’s efforts. The plot has an inciting incident, ends with a
new equilibrium, and has several revelations and reversals along the way.
Example 5:
Christopher Vogler’s Hero’s Journey
Christopher
Vogler’s description of the Hero’s Journey plot is usually presented as a
circle. I have taken the liberty of converting his timeline to a horizontal
plot line—an alternate form he uses to describe the progression of the
Character Arc (The Writer’s Journey, 2nd Edition, p 213). I’ve also combined
his Hero’s Journey timeline with his Character Arc timeline to get the full
effect of his plot paradigm.
Like Syd
Field’s Paradigm, Vogler’s Hero’s Journey is a four-act structure camouflaged
as a three-act structure. That’s where the similarity ends. Based on Joseph
Campbell’s work on mythic story structure, Vogler has relabeled the plot points
to describe the external journey of the Hero, and the internal journey of the
main character (The Character Arc). Vogler’s setup and inciting event take the
form of Ordinary World and Call to Adventure. Like Field and other paradigms to
come, major events function as turning points for the acts, such as Crossing
the Threshold into the Special World, Ordeal, and The Road Back to the Ordinary
World. Crisis and climax show up as Resurrection and Final Attempt. Return with
the Elixir and Mastery approximate the story’s resolution.
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17. How and Why Dramatica is Different
from Five Other Story Paradigms Example 6: Michael Hauge’s Six Stage
Plot Structure
Despite its
name, Hauge’s Six Stage Plot Structure has its roots in a four-act structure as
you can tell by the illustration. It starts with a setup followed by an
inciting incident called Turning Point #1: Opportunity. It has regular turning
points in the plot to indicate act breaks (Turning Points #2, #3, & #4),
and ends with a climax (Turning Point #5) and resolution (Aftermath). As shown,
Hauge’s paradigm describes the Outer Journey as the attempt to achieve the
story goal. The Inner Journey describes how the Hero (Main Character) goes from
living fully within his Identity (a mask that hides his inner trauma and
desires) to a life free of the Identity and fulfilling his Destiny.
Example 7:
Dramatica’s “Act Structure”
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18. How and Why Dramatica is Different from Other Story Paradigms
Dramatica
clearly uses a four-act structure. It starts with a setup of plot points and
story dynamics and an inciting incident. It has regular turning points in the
plot to indicate act breaks driven by the Story Driver, and ends with a crisis,
climax, and resolution of plot points and story dynamics. It also explores four
through-lines; two more than the other story paradigms. The Overall Story through-line
is the rough equivalent of the outer journey found in other paradigms. The Main
Character through-line is the counterpart to the inner journey. Dramatica
counterpoints the Main Character through-line with the Impact Character through-line.
Exploring the relationship between the Main and Impact Characters is done in the
MC/IC Relationship through-line.
INITIAL COMPARISONS
Wow. My
initial reaction after comparing these six plot paradigms was that Dramatica
looked dry and complicated while the others seemed easier to digest. Vogler’s
Hero’s Journey seems the “friendliest” and most approachable of the bunch. As
you might imagine, this was a little off- putting for me. I didn’t expect the
comparisons to show such a stark difference between Dramatica and everything
else.
This got me
thinking. Why do the other paradigms seem so much more “writable” than the
Dramatica act structure? Why does Dramatica “feel” so different from the
others? Is less plot structure better? I found some interesting answers to
these questions.
Why do other
paradigms seem so much more “writable” than the Dramatica act structure?
There are
three obvious reasons why the other systems suggest easier writing approaches
than Dramatica. The first is that they are much simpler and therefore easier to
follow. Even McKee’s somewhat confusing illustration of The Quest (Story, p
197) seems less enigmatic than the Dramatica Act Structure illustration.
The second
reason other systems seem more “writable” is that the labels used to describe
their various plot points are more story-like than Dramatica’s labels. Syd Field
uses straightforward terms like setup, confrontation, and resolution. Hauge
uses simple phrases like Change of Plans, Point of No Return, and Major
Setback. Vogler’s Hero’s Journey speaks in mythic language using words such as
ordeal, reward, and resurrection. By
comparison, Dramatica’s Signposts, Journeys, and Story Driver sound less writer
friendly.
The third
reason Dramatica seems more difficult to write from is its complexity.
Dramatica has four through-lines to worry about instead of one or two. It has
sixteen Signposts—four for each through-line. The nature of each Signpost is
determined by a “storyform.” Just knowing how Dramatica’s structure is put
together is not enough. In fact, it’s unlikely a writer could create a story
just by looking at Dramatica’s act structure as shown in the illustration. More
information seems necessary even to begin writing.
Why does
Dramatica “feel” so different from the others paradigms?
Dramatica’s
plot structure feels like a bunch of puzzle pieces placed in a grid. It looks
more like a timetable than a description of a story’s timeline. It seems purely
functional. On the other hand, Vogler’s Hero’s Journey reads like a ready-made
story outline and practically oozes Meaning: The Hero is in the Ordinary World
and has Limited Awareness; There is a Call to Adventure which gives the Hero
Increased Awareness; The Hero’s Refusal of the call comes from his Reluctance
to Change; The Hero’s Meeting with the Mentor signals the Overcoming of his
reluctance; and so on. The same can be said (to lesser degrees) of Field’s
Paradigm, McKee’s Central Plot, Seger’s Story Spine, Truby’s Twenty-Two
Building Blocks, and Hauge’s Six Stage Plot Structure.
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How and Why
Dramatica is Different from Five Other Story Paradigms 19.
Is less plot structure better?
Not when
you’re trying to solve plot problems. Sure, it may be easier to use less
elements of plot structure than more. It might take less time to determine if a
story meets ten criteria versus twenty-five or one hundred. Easier, however, is
not necessarily better.
Plot
structure problems generally come in two areas: the plot pieces don’t fit
together properly or there are plot “holes”—pieces missing from the plot. When
it comes to identifying and fixing plot problems, “less” usually is not better.
In fact, persistent plot problems are often more closely tied to plot elements
an author has NOT considered than plot elements the author has reworked. Having
more tools with which to evaluate and construct a story is more valuable in
those instances. In this regard, each plot paradigm has varying degrees of
depth and breadth, but Dramatica surpasses them all.
DRAMATICA’S COMPARATIVE STRENGTHS AND WEAKNESSES
From the
comparisons so far, Dramatica’s plot paradigm seems to have the following
weaknesses:
It is
complicated. It uses non-intuitive terminology. It feels dry and functional
instead of warm and digestible.
“Guilty” on
all three counts. HOWEVER, those are mere misdemeanors and easily overshadowed
by Dramatica’s real benefits.
Dramatica’s
approach to story is from the author’s perspective. That means it looks at plot
in terms of how the story is really put together, not how it seems to be as
seen from the audience perspective. The other paradigms developers analyzed
existing stories and found common plot patterns. With Dramatica we discovered a
pattern maker. That’s why it is so complex. Dramatica is flexible enough to
create most any story pattern there is. It’s “dry and functional” because
that’s what plot looks like from a “god’s eye” point of view. It uses
non-intuitive terminology, partly because Melanie and I weren’t more creative
in our labeling but more so because we went for accuracy over accessibility.
The Dramatica
act structure’s single greatest strength is its comprehensiveness. It covers
everything necessary to make your plot work well. It has over one hundred
unique story points (not including recurring plot points or character
interactions) with at least forty-four specifically plot-related. Dramatica’s
plot explores four separate but interconnected through-lines instead of the one
or two described in the other story paradigms.
Just as
important, Dramatica ties each plot point to the storyform. Storyforms describe
the story’s underlying structure and dynamics and the interconnections between
Character, Theme, Genre, and Plot—in essence, the author’s intent. The
storyform serves to keep the plot coherent with everything else in the story. It also indicates the general nature of
each plot point. This is a tremendous advantage because it gives an author an
idea of how to explore his subject matter as it progresses act to act.
The
non-Dramatica plot paradigms evaluated in this article only explore one or two
of the four through-lines necessary for a complete act structure. Writers
recognize the patterns found in those plot structures and use them.
Unfortunately, they also sense the “missing pieces.” Hours of writer’s block
may be associated with writers struggling to figure out the structural gaps
left by the other plot paradigms.
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20. How and Why Dramatica is Different from Other Story Paradigms
Dramatica’s
unique author’s perspective on story gives it another advantage over the other
plot paradigms. Dramatica makes a distinction between Plot, the order in which
events happen, and Storyweaving, the order plot events are presented to an
audience. (This partially explains the table-like format of the Dramatica Act
Structure illustration.)
Storyweaving
often masks problems in the plot. Separating plot from Storyweaving lets an
author know what is really happening in the story as well as what seems to be
happening. The other
paradigms don’t make this distinction and suffer for it. In The Hero’s Journey,
for example, Vogler says the plot structure should not be followed too
precisely. “The order of the stages given here is only one of many possible
variations. The stages can be deleted, added to, and drastically shuffled
without losing any of their power” (The Hero’s Journey, 2nd Edition, p 26).
With that much latitude how can a writer possibly determine what should or
should not be in the plot? A writer pretty much has to figure that out on his
own if he wishes to stray from the paths specified by a particular plot
paradigm. On the other hand,
Dramatica shows the writer how everything fits together and lets the writer
determine how he wants to assemble the plot timeline.
The examined
plot paradigms have varying degrees of complexity. Some seem simple and
straightforward whereas Dramatica is the most complex of the bunch. Some are
more readily understandable than others. Dramatica’s terminology is less
descriptive than others (and has a whole lot more of it too!). Most of the plot
paradigm illustrations look like story timelines. Dramatica’s plot structure
looks like a complicated timeline with four different through-lines going on at
the same time. If ease of understanding and learning were the criteria for
determining which plot paradigm is the best, then Syd Field would be the big
winner and Dramatica the big loser. However, I think it best if these paradigms
are evaluated based on their capabilities to help writers build strong plot
structures and fix plot problems.
NOTE: In
“Advanced Screenwriting,” Linda Seger identifies what she calls storytelling
structures. By storytelling structures she means the way in which a story is
laid out for an audience. The idea incorporates several concepts found in
Dramatica’s Storytelling, Storyweaving, and Story Reception. I mention it here
because the one thing Seger’s storytelling structure does not contain is story
structure. It describes how the storytelling is constructed, not how the story
is constructed. This is an extremely useful distinction to make when you have
problems with your plot. Is it a structural problem or a storytelling problem?
The answer to that question tells you where you have to do your work. Seger
(like McKee, and Truby, etc.) has a lot to say about storytelling structures.
Dramatica has a lot to say about story structure.
The qualities
that make non-Dramatica plot paradigms simple to understand make them difficult
to use for writing. Dramatica is more comprehensive than the other paradigms.
It is better suited to building stronger plots since it approaches story from
the author’s perspective. By separating plot and Storyweaving, Dramatica makes
identifying plot problems easier. The Dramatica storyform connects the plot to
character, theme, and genre better than any other system. Plus, the storyform
indicates the nature of plot events without limiting subject matter. For these
reasons I think Dramatica’s Act Structure plot paradigm is the most capable
system examined.
Summary And
Conclusions
Exploring the
story paradigms of Syd Field, Michel Hauge, Robert McKee, Linda Seger, John
Truby, and Christopher Vogler has been educational and eye opening. I’ve only
scratched the surface but I feel I’ve learned a lot. When looking at them in
broad terms, the non-Dramatica paradigms are more similar than not even though
their specifics differ. Dramatica shares some common ground with them but is
different in approach and perspective.
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21. How and Why Dramatica is Different from Five Other Story
Paradigms
Dramatica
looks at story from an objective author’s standpoint. It gives authors an
objective view into the inner workings of stories but is less effective at
forecasting a story’s meaning for an audience. The other paradigms look at
story from the audience’s standpoint. They give authors insight into how
audiences might interpret a story but are less effective at predicting how to
manipulate the story to create specific story results.
Dramatica
sees stories as grand arguments made up of four essential through-lines. The
Overall Story Through-line describes the “Big Picture” perspective and shows
the objective, “They” worldview. The Main Character Through-line describes the
personal, “You are there,” perspective and reveals the first person, “I,”
worldview. The Impact Character Through-line describes the influential,
alternative, “You,” perspective to that of the Main Character. The Main
Character vs. Impact Character Through-line describes the passionate, “We,”
perspective of the key relationship in the story. By contrast, the other
paradigms see stories made up of one or two essential through-lines that
correspond to Dramatica’s Overall Story and Main Character through-lines.
Dramatica
separates the function of the protagonist as prime driver of the effort to
achieve the story goal from the subjective, personal perspective of the Main
Character. The separation allows for alternative combinations that allow the
Main Character to be someone other than the protagonist in the story. The other
paradigms combine functions of the protagonist and Main Character in to a
single character called the Protagonist, the Main Character, or the Hero.
Dramatica
allows for Main Characters to change or remain steadfast and describes how the
characters grow into or out of their resolve. The other paradigms only describe
how the Main Character’s growth leads to change. Vogler acknowledges the
existence of steadfast Main Characters but does not adequately describe how
they fit into “The Hero’s Inner Journey.” Seger alone identifies the viability
of steadfast characters though is vague on specifics.
Dramatica
uses a four-act plot structure with the nature of each act tied to a
“storyform.” The graphic of Dramatica’s plot structure is complicated and uses
academic sounding terminology. The other paradigms are split between using a
four-act structure and the more traditional, post- Aristotelian three-act
structure. Their plot terminology generally is more descriptive and writer-
friendly.
As tools to
understand and develop stories, each of these paradigms has its own relative
strengths and weaknesses. Dramatica seems to cover more story territory and
provide a clearer insight into a story’s inner workings; it also appears
complex and filled with specialized vocabulary. The non-Dramatica paradigms
range in complexity and depth. They use more conversational terminology and
feel more accessible. I believe that no single story paradigm holds all the
answers. Each paradigm has its story development treasures to offer. I’ve dug
up a few and explored them to a limited degree. I look forward to continuing my
search by delving deeper into these story paradigms and investigating others.
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22. How and Why Dramatica is Different from Other Story Paradigms
REFERENCES
Field, S.
(Writer). (1999). Syd Field’s Screenwriting Workshop [VHS]. Calabasas, CA:
Final Draft Inc.
Hauge, M.,
& Vogler, C. (Writers), & Mefford, J. (Director). (2003). The Hero’s 2
Journeys: Insider Secrets for Uniting the Outer Journey of Plot Structure with
the Inner Journey of Character Arc [DVD]. New York: ScreenStyle.com.
Huntley, C.
N., & Phillips, M. A. (2004). Dramatica: A New Theory Of Story, Special
10th Anniversary Edition. Glendale, CA: Write Brothers, Inc.
McKee, R.
(1997). Story: Substance, Structure, Style and The Principles of Screenwriting.
New York: HarperCollins.
Seger. L.
(1984). Making a Good Script Great. New York: Dodd, Mead & Company.
Seger, L.
(1990). Creating Unforgettable Characters. New York: Henry Holt and Company.
Seger, L.
(2003). Advanced Screenwriting: Raising your Script to the Academy Award Level.
Beverly Hills: Silman-James Press
Truby, J.
(Writer). (1990). Truby’s Story Structure & Advanced Screenwrit ing
[Lecture Workshop]. Santa Monica, CA: Truby’s Writers Studio.
Vogler, C.
(1998). The Writer’s Journey: Mythic Structure For Writers, 2nd Edition. Studio City, CA: Michael Wiese Productions.
CONTACT
INFORMATION Chris Huntley: chris@screenplay.com or visit Dramatica.com or
Screenplay.com
Write
Brothers, Inc. • 138 N. Brand Blvd. • Suite 201 • Glendale, CA • 91203 •
818-843-6557 Dramatica
and Write Brothers are registered trademarks of Write Brothers, Inc. All Rights
Reserved.
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