On the Writing of Speculative Fiction
ROBERT A. HEINLEIN
Writing SF & Fan - 001 of 000
There are nine-and-sixty ways
Of constructing tribal lays
And every single one of them is right
--RUDYARD KIPLING
There are at least two principal ways to write
speculative fiction--write about people,
or write about gadgets. There are other ways; consider
Stapledon's Last and First Men,
recall S. Fowler Wright's The World Below. But the gadget
story and the human-interest
story comprise most of the field. Most science fiction
stories are a mixture of the two
types, but we will speak as if they were distinct--at
which point I will chuck the gadget
story aside, dust off my hands, and confine myself to the
human-interest story, that being
the sort of story I myself write. I have nothing against
the gadget story--I read it and
enjoy it--it's just not my pidgin. I am told that this is
a how-to-do-it symposium; I'll stick
to what I know how to do.
The editor suggested that I write on "Science
Fiction in the Slicks." I shan't do so
because it is not a separate subject. Several years ago
Will F. Jenkins said to me, I'll let
you in on a secret, Bob. Any story--science fiction, or
otherwise--if it is well written, can
be sold to the slicks." Will himself has proved
this, and so have many other writers--
Wylie, Wells, Coyote, Doyle, Ertz, Noyes, many others.
You may protest that these
writers were able to sell science fiction to the high-pay
markets because they were
already well-known writers. It just ain't so, pal; on the
contrary, they are well-known
writers because they are skilled at their trade. When
they have a science fiction story to
write, they turn out a well-written story and it sells to
a high-pay market. An editor of a
successful magazine will bounce a poorly written story
from a "name" writer just as
quickly as one from an unknown. Perhaps he will write a
long letter of explanation and
suggestion, knowing as he does that writers are as touchy
as white leghorns, but he will
bounce it. At most, prominence of the author's name might
decide a borderline case.
A short story stands a much better chance with the slicks
if it is not more than five
thousand words long. A human-interest story stands a better
chance with the slicks than a
gadget story does, because the human-interest story
usually appeals to a wider audience
than does a gadget story. But this does not rule out the
gadget story. Consider "Note on
Danger B" in a recent Saturday Evening Post and
Wylie's "The Blunder," which appeared
last year in Collier's.
Let us consider what a story is and how to write one.
(Correction: how I write one-remember
Mr. Kipling's comment!)
A story is an account that is not necessarily true but
that is interesting to read.
There are three main plots for the human-interest story:
boy-meets-girl, the Little
Tailor, and the man-who-learned-better. Credit the last
category to L. Ron Huber; I had
thought for years that there were but two plots--he
pointed out to me the third type.
Boy-meets-girl
needs no definition. But don't disparage it. It reaches from the
"Iliad" to John Taint’s Time Stream. It's the
greatest story of them all and has never been
sufficiently exploited in science fiction. To be sure, it
appears in most SF stories, but how
often is it dragged in by the hair and how often is it
the compelling and necessary element
that creates and then solves the problem? It has great
variety: boy-fails4o-meet-gift, boymeets-
girl-too-late, boy-meets-too-many-girls, boy-loses-girl,
boy-and-girl-renouncelove-
for-higher-purpose. Not science fiction? Here is a
throw-away plot; you can have it
free: elderly man meets very young girl; they discover
that they are perfectly adapted to
each other, perfectly in love, "soul mates."
(Don't ask me how. It's up to you to make the
thesis credible, If I'm going to have to write this
story, 1 want to be paid for it.)
Now to make it a science fiction story. Time travel?
Okay, what time theory-probable-
times, classic theory, or what? Rejuvenation? Is this
mating necessary to some
greater end? Or vice versa? Or will you transcend the
circumstances, as C. L. Moore did
in that tragic masterpiece "Bright Illusion"?
I've used it twice
as tragedy and shall probably use it again. Go ahead and use it
yourself. I did not invent it; it is a great story that
has been kicking around for centuries.
The little Tailor--this is an omnibus tot all stories
about the little guy who becomes a
big shot, or vice versa. The mg is from the fairy story.
Examples: "Dick Whittington," all
of the Alger books, Little Caesar, Galactic Patrol (but
not Grey Lensrnan), Mein Kampf,
David in the Old Testament. It is the success story or,
in reverse, the story of tragic
failure.
The man-who-learned-better; just what it sounds like -
tbe story of a man who has
one opinion, point of view, or evaluation at the
beginning of the story, then acquires a
new opinion or evaluation as a result of having his nose
rubbed in some harsh facts. I had
been writing this story for years before Hubbard pointed
out to me the structure of it.
Examples: my "Universe" and "Logic of
Empire," Jack London's "South of the Slot,"
Dickens's, "A Christmas Carol."
The definition of a story as something
interesting-but-not-necessarily-true is general
enough to cover all writers, alt stories - even James
Joyce, if you find his stuff interesting.
(I don't!) For me, a story of the sort I want to write is
still further limited to this recipe: a
man finds himself in circumstances that create a problem
for him. In coping with this
problem, the man is changed in some fashion inside
himself. The story is over when the
inner change is complete--the external incidents may go
on indefinitely.
People changing under stress:
A lonely rich man learns comradeship in a hobo jungle.
A milquetoast gets pushed too far and learns to fight.
A strong man is crippled and has to adjust to it.
A gossip learns to hold her tongue.
A hard-boiled materialist gets acquainted with a ghost.
A shrew is tamed.
This is the story of character, rather than incident.
It's not everybody's dish, but for
me it has more interest than the most overwhelming pure
adventure story. It need not be
unadventurous; the stress that produces the change in
character can be wildly
adventurous, and often is.
But what has all this to do with science fiction? A great
deal! Much so-called
science fiction is not about human beings and their
problems, consisting instead of a
fictionalized framework, peopled by cardboard figures, on
which is hung an essay about
the Glorious Future of Technology. With due respect to
Mr. Bellamy, Looking Backward
is a perfect example of the fictionalized essay. I've
done it myself; "Solution
Unsatisfactory" is a fictionalized essay, written as
such. Knowing that it would have to
compete with real story, I used every device I could
think of, some of them hardly
admissible, to make it look like a story.
Another type of
fiction alleged to be science fiction is the story laid in the future, or
on another planet, or in another dimension, or such,
which could just as well have
happened on Fifth Avenue, in 1947. Change the costumes
back to now, cut out the
pseudoscientific double-talk and the blaster guns and it
turns out to be a straight
adventure story, suitable, with appropriate facelifting,
to any other pulp magazine on the
newsstand.
There is another
type of honest-to-goodness science fiction story that is not usually
regarded as science fiction: the story of people dealing
with contemporary science or
technology. We do not ordinarily mean this sort of story
when we say "science fiction";
what we do mean is the speculative story, the story
embodying the notion "just suppose-"
or "What would happen if--." In the speculative
science fiction story accepted science
and established fiefs are extrapolated to produce a new
situation, a new framework for
human action. As a result Of this new situation, new
human problems are created--and
our store is about how human beings cope with those new
problems.
The story is not about the new situation; it is about
coping with problems arising
out of the new situation.
Let's gather up
the bits and define (he simon-pure science fiction story:
The conditions must be, in some respect, different from
here and now, although the
difference may lie only in an invention made in the
course of the story.
The new conditions must be an essential part of the
staff.
The problem itself--the "plot"--must be a human
problem. The human problem must
be one that is created by, or indispensably affected by,
the new conditions.
And lastly, no established fact shall be violated, and,
furthermore, when the story
requires that a theory contrary to present accepted
theory be used, the new theory should
be rendered reasonably plausible and it must include and
explain established facts as
satisfactorily as the one the author saw fit to junk. It
may be far-fetched, it may seem
fantastic, but it must not be at variance with observed
facts, i.e., if you are going to
assume that the human race descended from Martians, then
you've got to explain our
apparent close relationship to terrestrial anthropoid
apes as well. Pardon me if I go on
about this. I love to read science fiction, but violation
of that last requirement gets me
riled. Rocketships should not make banked turns on empty
space the way airplanes bank
their turns on air. Lizards can't cross-breed with
humans. The term "space warp" does not
mean anything without elaborate explanation.
Not everybody talking about heaven, is going there--and
there are a lot of people
trying to write science fiction who haven't bothered to
learn anything about science. Nor
is there any excuse for them in these days of public
libraries. You owe it to your readers
(a) to bone up on the field of science you intend to
introduce into your story; (b) unless
you yourself are well-versed in that field, you should
also persuade some expert in that
field to read your story and criticize it before you
offer it to an unsuspecting public.
Unless you are willing to take this much trouble, please,
please stick to a contemporary
background you are familiar with. Paderewski had to
practice; Sonja Henie still works on
her school figures; a doctor puts in many weary years
before they will let him operate-why
should you be exempt from preparatory effort?
The simon-pure science
fiction story--examples of human problems arising out of
extrapolations of present science:
Biological warfare
ruins the farm lands of the United States; how is Joe Doakes, a
used-car dealer, to feed his family?
Interplanetary
travel puts us in contact with a race able to read our thoughts; is the
testimony of such beings admissible as evidence in a
murder trial?
Men reach the Moon; what is the attitude of the Security
Council of the United
Nations? (Watch out for this one - and hold on to your
hats!)
A complete technique for ectogenesis is developed; what
is the effect on home,
family, morals, religion? (Aldous Huxley left lots of
this field unplowed--help yourself.)
And so on. I've limited myself to my notions about science
fiction, but don't forget
Mr. Kipling's comment. In any case it isn't necessary to
know how--just go ahead and do
it. Write what you like to read. If you have a yen for
it, if you get a kick out of "just
imagine--," if you love to think up new worlds, then
come on in, the water's fine and
there is plenty of room.
But don't write to me to point out how I have violated my
own rules in this story or
that; I've violated all of them and I would much rather
try a new story than defend an old
one.
I'm told that
these articles are supposed to be some use to the reader. I have a guilty
feeling that all of the above may have been more for my
amusement than for your
edification. Therefore I shall chuck in as a bonus a
group of practical, tested rules which,
if followed meticulously, will prove rewarding to any
writer.
I shall assume that you can type, that you know the
accepted commercial format or
can be trusted to look it up and follow it, and that you
always use new ribbons and clean
type. Also, that you can spell and punctuate and can use
grammar well enough to get by.
These things are merely the word-carpenter's sharp tools.
He must add to them these
business habits:
1. You must write.
2. You must finish what you start.
3. You must refrain from rewriting except to editorial
order.
4. You must put it on the market.
5. You must keep it on the market until sold.
The above five rules really have more to do with how to
write speculative fiction
than anything said above them. But they are amazingly
hard to follow--which is why
there are so few professional writers and so many
aspirants, and which is why I am not
afraid to give away the racket! But, if you will follow
them, it matters not how you write,
you will find some editor somewhere, sometime, so unwary
or so desperate for copy as to
buy the worst old dog you, or I, or anybody else, can
throw at him.
End.
This essay taken from the book: Writing Science Fiction
and Fantasy (Twenty
dynamic essays by today’s top professionals).
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