2.2 Game Characters
2.2 Game Characters
1. Read Game Writing Chapter 6 “Game Characters”
2. Consider:
a. In contrasting a character with an “icon,” Walsh is not
talking about art quality or detail, but about the way in which many games used
to have (and some still have) a “player character” without a personality, one
which exists only to allow the player to play the game.
b. Consider the conflict between creating a player character
with a lot of personality and allowing a player to decide how his or her
character will behave.
c. Sometimes, a way to balance freedom against personality
is to make the player character mostly “blank,” but to lavish attention and
care on all of the other characters.
d. Games Extra: computer and video games suffer from an
excess of two kinds of protagonists: tough, rugged, macho guys with attitude
problems, and tough but impossibly Barbie-shaped girls with attitude problems.
If your protagonist is tending in either of these directions, consider taking
the character in another direction. Before moving on, stop and consider this
carefully. If “badass” is a good description of your protagonist, you’re
teetering on the precipice of cliché.
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