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2.3 Types of Game Writing

(Due: Dec 5 Status: Not Completed)

2.3 Types of Game Writing

1. Writing for games involves a number of different techniques. The most common of these are:
a. Scriptwriting
b. Bibling / Outlining
c. Branching Dialogue (a difficult technique)
d. Descriptive Text
e. Flavor Text (a specific kind of Descriptive Text)
f. Descriptions for Team Members (another specific kind of Descriptive Text)
g. In-World Texts

2. Listen to the “Types of Game Writing” Podcast on iTunes U. (or download from the sidebar on this page).

3. This week’s Discussion Board and Assignment require that you start thinking about Branching Dialogue and Descriptive Text. If you have difficulty with this week’s work, you may want to re-listen to the Podcast.

4. Take a look at the Game Design Document (GDD, or "bible") for Deus Ex. You can download it in .doc format from the sidebar. Note that this isn't just a "story" bible - it contains production schedules and other sections entirely outside the scope of this class and this program. If you're working on a Games Project, you may find this resource especially useful.

5. Games Extra: read Games Writing Chapter 7 “Cut Scenes and Scripted Events” (this kind of game writing is very similar to screenwriting, so only those of you who are doing games projects need to study the differences).

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